Sprite sheets
Example sheets for animation and game engine import.
UI kits
Buttons, panels, and icons sized for retro-style games.
How to design UI icons that read at 16×16
Design inventory icons that read on any background — FF, Pokémon, and Stardew tricks.
How to draw your first pixel sprite
Draw a 16×16 sprite with a clear silhouette — lessons from Mario, Zelda, and Pokémon.
How to animate a walk cycle in Manabit
Build a 4–6 frame walk cycle — timing tips from Mega Man, Castlevania, and Celeste.
How to learn pixel art from classic games
From NES classics to modern retro — which games to play, what to steal, and how to practice in Manabit.
Animations
Frame strips, playback preview, and animated export.
Animations
Sync layer previews, pick which clips play together, and export strips ready for game engines.
Pencil
Draw individual pixels and freehand strokes on the active layer.