How to design UI icons that read at 16×16
Design inventory icons that read on any background — FF, Pokémon, and Stardew tricks.
How to draw your first pixel sprite
Draw a 16×16 sprite with a clear silhouette — lessons from Mario, Zelda, and Pokémon.
How to animate a walk cycle in Manabit
Build a 4–6 frame walk cycle — timing tips from Mega Man, Castlevania, and Celeste.
How to build a tileset from scratch
Design 16×16 tiles, test seams with Repeat Tiles, and stamp a test room like retro platformers.
How to design platformer levels like Mario and Celeste
Layout lessons from Mario, Metroid, and Celeste — block teachable rooms with Map Builder.
3 rules for building retro palettes in Manabit
Zelda, Metroid, and Stardew palette tricks — limit colors, build on-hue shadows, and keep tiles cohesive.
How to learn pixel art from classic games
From NES classics to modern retro — which games to play, what to steal, and how to practice in Manabit.
How to draw clean pixel-perfect lines in Manabit
See Pixel Perfect on vs off — keep 1px outlines thin on diagonals and curves without chunky corner pixels.
How to hue-shift pixel art palettes in Manabit
Build on-hue shadows and highlights with Hue Shifter — lock an anchor, tune dark/light steps, and avoid gray muddy ramps.