Share your work
Post WIP art, get feedback, and join community events.
Community showcases
Highlight reels and artist spotlights from the community.
How to design UI icons that read at 16×16
Design inventory icons that read on any background — FF, Pokémon, and Stardew tricks.
How to draw your first pixel sprite
Draw a 16×16 sprite with a clear silhouette — lessons from Mario, Zelda, and Pokémon.
How to animate a walk cycle in Manabit
Build a 4–6 frame walk cycle — timing tips from Mega Man, Castlevania, and Celeste.
How to design platformer levels like Mario and Celeste
Layout lessons from Mario, Metroid, and Celeste — block teachable rooms with Map Builder.
3 rules for building retro palettes in Manabit
Zelda, Metroid, and Stardew palette tricks — limit colors, build on-hue shadows, and keep tiles cohesive.
How to learn pixel art from classic games
From NES classics to modern retro — which games to play, what to steal, and how to practice in Manabit.
How to draw clean pixel-perfect lines in Manabit
See Pixel Perfect on vs off — keep 1px outlines thin on diagonals and curves without chunky corner pixels.
How to hue-shift pixel art palettes in Manabit
Build on-hue shadows and highlights with Hue Shifter — lock an anchor, tune dark/light steps, and avoid gray muddy ramps.
Draw Pixel-Perfect Lines
Clean 1px pencil strokes without chunky corner pixels — smart enough for touch-up work.
Hue Shifter
Build on-hue light and dark ramps from any color — lock an anchor and pick variants in one click.